Entry #8 Long trail to the trailer

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20 Jun 2008

 

Well I’m keeping at my efforts to make the trailer and look for work. I'm doing so much pose to pose animation right now its nuts. Currently I am animating an action section with the Scrider and Gaurds. This “Hand“ animation is really time consuming I can see why some of the big companies shell out the bucks for motion capture. But to me a lot of mocap looks generic and predictable, but honestly if I could afford it I would probably use it some of the time.  Especially if I had Motion Builder, which can easily tweak complex animations. I’m considering a new idea which heads in different direction, ie a slightly different medium, but don't panic, I shant abandon Lupar. I’ll keep ya all posted.
 

Hay